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This project was part of the final major project for my BSc degree. The game is one of the demo games found on the Unity Asset store and I used this because I wanted to advance my skills with working within game engines (I also love platformers). I created and implemented all the sounds. The dialogue was recorded by me and performed by Guy Clarke. I also wrote and recorded the music.

This helped increase my proficiency within Unity 3D and knowledge of how game audio assets are created and implemented. I learnt how to mix audio within Unity’s audio mixer and I also outsourced a coder to help me trigger my musical themes upon death and spawn correctly. This allowed me to improve on the audio limits within this demo and realise the vision I had.


Engine: Unity 3D

Team Size: 3+

My Role: Sound Designer & Music Composer

Released: No

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