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DIRTY BOMB

ABOUT

This project was part of my MSc degree and was taught by Josh Smith, senior sound designer at Splash Damage. I was required to design all of the sounds and use some of the in game dialogue files which Josh provided. I was also required to locate a suitable music track which fit the aesthetic of the game and create a trailer edit to use.

I really enjoyed this project and successfully showed my skills. Having to create and implement a music edit is an example of the benefit that a musical background bring to me as a sound designer.

DETAILS

Team Size: 1

My Role: Sound Designer & Music Editor

Released: No